Category:Organizations

Every settlement has organizations. Whether it be local government, a standing army, or various guilds, the people of Avorah have banded together in various functions since the beginning of time.

Governments
Courts, royal families, political groups and the like are the most common forms of regulation and law in a large settlement. Distinct forms of government include:
 * The Helm - the Aklai's Court, formed of the Aklai and her five elected Magistrates.
 * Mooncrest -  a hereditary royal family, assisted by an elected council.
 * Lord's Landing - the High-Sheriff's office.
 * Allisett - a single elected governor, and a hand-selected cabinet of officials.
 * Lorat - an elected senate.

Standing Armies
To guard their lands, most prominent settlements have some sort of military presense. Some of the most famous include:
 * The Helm
 * The Father's Army
 * The Guards of Mooncrest

Religious Groups
The Father's House is the most prominent religious organization in Avorah, which is split into a series of sects; these include:
 * The Sisters of Vilaya - warriors and executioners devoted to Justice.
 * The Sisters of Aca - church administrators devoted to Sacrifice.
 * The Sisters of Ulria - scholars and teachers devoted to Wisdom.
 * The Sisters of Allacinne - doctors and matrons devoted to Mercy.
 * The Fallen Sisters - assassins and spies devoted to Retribution.
 * The Red Hand - a hidden brotherhood/guild unlinked to any specific sect.
 * The Edranni - warrior monks well-trained in the art of healing, trained on the Edran-sa.

Guilds
Guilds are usually professional organizations that are specific to their cities. Some of them, though, have power and influence beyond their own borders.
 * The Thieves' Guild of Lorat
 * Allisett's Children's Home